Mons
Mons are centric to gameplay, whether your breeding, training, battling frens or taking on dungeons - train them well and keep them alive.
Clankermon

Clankermon are creatures inspired and tightly bound to the token they share a name with.
Above is an example, left to right: $CLANKFUN, $FIRE, $UNISWAP, $OPSYS, $BOLIDE
Clankermon reveal mechanic goes live in chapter 1, revealed clankermon will introduce battles & dungeons - more details soon.
Breeding Babymons
Every mons journey starts when you mint it. All players get 1 babymon for free when they sign up, subsequent babymons currently have a mint price of 10,000 $clankermon
Training
Babymons need to be trained at least once every 48 hours or they will die.
Each train costs 1 Energy earn your babymon ~10 XP
Players have 5 training slots available at any given time
These are babymons levels and XP requirements:
0
0
1
100
2
400
3
900
4
1600
5
2500
6
3600
7
4900
8
6400
9
8100
10
10000
Reviving Babymons
When a babymon dies, there is a 48 hour window to revive them otherwise the only option is to bury them.
The current base revival cost is 1000 $clankermon, this doubles every time becoming more painful each time you let your little buddy die.
Burying BabyMons
If your babymon dies and you didn't revive it within the revival window, the only option left is to bury them - Burying will burn your mon and free up a training
Incubating Babymons [Coming soon]
Once your babymon reaches max level, you can "incubate" it. This will exchange your babymon for an "Incubated Babymon"
Incubated Babymons do not need to be trained and don't take up any of training slots.
Revealing your babymons [Coming Soon]

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